This is my original concept design for a table-top monopoly game I was tasked with designing, based on the Castlevania series:
I took inspiration from one of my favorite Castlevania games, Symphony of the Night and intend to make some minor changes to my original concept before moving on to creating the property tiles.
The media industry as a whole consists of several different sectors, each having a universal set of job roles and responsibilities within:
The task that was given to us was to discover more information about each of the job roles, then find out how each of them would apply within the games industry. We quickly discovered that there was a lot more roles within the gaming industry than we originally expected and each of the documents revolving around this topic can be found below:
Job Roles and Responsibilities – Word document
Job Roles within the Games Industry – Word document
The second task that was given to us was to research the different game classifications that are given to both films and games and find out about the criteria that a game or film would have to meet to receive a certain classification.
Game classifications – Word document
The final task given to us was to research the different sectors of the media industry as a whole and what organisations exist within each of them.
Professional organisations – Word document
Creative media sector – Word document
After being given our initial brief for our virtual art gallery project, we had to research the different types of brief that could possibly be given to us, along with analysing a brief in detail. Some important aspects we had to pick up from these exercises was the ability to distinguish the explicit requirements from the implicit requirements and what was left to interpretation. Below are several word documents compiling my work on understanding briefs, along with my art gallery project brief and my initial thoughts on what the “perfect project brief” should look like.
Working to a Brief – Project Brief
Working to a Brief – Different Types of Brief
Working to a Brief – Analysing a Brief
Working to a Brief – Perfect Brief
After compiling our pre-production material for our virtual gallery, the task that was given to us was to create a PowerPoint presentation that would also serve as our business pitch. Linked below are my personal and peer evaluations, along with my presentation that was used to support me during the pitch.
Virtual Art Gallery Presentation – Powerpoint Document
Self Evaluation – Word Document
Peer Evaluation – Word Document
“The main job of a concept artist working on a larger team would be to visualise the key concepts defined by their boss, the customer or the design team and then communicate them visually in the form of artwork. Some key features that the concept artist needs to communicate with the rest of the team would include the style of the game (that being anywhere from photo realistic to cartoons), the mood of the game or even the colour scheme. The purpose of being able to visually communicate the concepts with the rest of the team varies a lot; the first purpose of the artwork would be to show the 3D modellers explicitly what they are looking for. The second purpose of the artwork would be for marketing, posters or box art are some examples of this, which mainly serve the purpose of promoting or selling the game. Apart from the box art or other marketing material, concept art can also be seen on games publisher websites or journals.”
-Extract taken from my word document on the subject that will be linked below.
Concept art in computer gaming – Word Document
This is an example of the artist making thumbnails, one of the first stages of concept art. The main use of this is to visualise his own ideas before building on his original concept.
This is an example of some concept art in development. The purpose of this is to receive feedback from other sources and make changes before working on their final conceptual drawings.
One of the final stages of concept art, this is where the artist would receive permission to spend a long amount of time to work on a large, very detailed drawing after all the feedback and changes have been made to the development sketches.
This is an example of a character in the T pose. The main purpose of this, after the final drawn concept has been decided on, would be to show the 3D modellers exactly what they would need to make. Because the modellers would need to know explicitly what to make, the character would need to be drawn from every angle.
After taking detailed notes on a lecture where we learnt how to build and export assets from Maya to Unity, our task was to re-create the corridor that was shown to us and write up an in-depth tutorial aimed towards people who had never used Maya or Unity before, writing our steps in brief bullet points.
The link to the Word document containing the full tutorial, including pictures and my written notes, can be found here:
Creating Assets in Maya and Exporting to Unity – Tutorial
“Deep within the African jungle, meet Simba and his friends who are excitedly preparing for an upcoming feast. Simba is tasked to undertake some of the more difficult challenges that the trio face due to being a lion cub such as climbing and swimming in order to find rare delicacies for the party. But the party needs guests and Simba is busy rushing around trying to gather them all in time. With the help of his friends, Simba must crawl, run and jump his way through the jungle in order to make sure that the party runs smoothly.”