Practice model of a shield, UV mapped using plannar mapping with lambert material.
The mapping could have gone better, some UV vertex are slightly out of shape.
For our controller, we decided to create an arcade stick for uses in fighting games. Currently, these would only be used by the hardcore fans of the genera, leaving the more casual fans of fighting games to play using their default gaming controllers.
We wanted to change this, creating a controller that would be user friendly, comfortable and easy to use, providing benefits for both newer and hardcore players of fighting games.
What we would want to include:
- Padded underside – This would allow more comfort to the player whilst resting our controller on their lap or knees.
- Simple design – We don’t want to scare off potential new players to the genera who would be scared off by anything too complex, the more simple the design, the more effective it is.
- Clearly labeled buttons – We would want to give clearly labeled buttons for the newer players, saying things such as “kick” or “punch” rather than giving them a letter that they would probably not understand at first glance.
- Table stand – We would have a table that would fold out from underneath the gaming pad, allowing it to be played whilst resting it on a table.
- Built-in touchscreen – This would be our USP, the reason why people would be interested in our gaming pad, rather than any other makes or models. We would have a small, touch screen built-in to the left hand side of the controller, allowing people to view in-game leader boards browse the net whilst looking for an opponent, or a feature that the hardcore audience might be attracted to, a stat tracker that tracks anything from their personal win-loss ratio, or the amount of attacks that they blocked or dodged that round.