Below is my final revised floor plan for my art gallery project:
Whilst there are several other virtual art galleries, many lack the ability for the user to walk around at their own pace, mostly displaying a picture taken from within the gallery and giving the user arrows to allow them to see the next picture. Art galleries that did allow the user to walk around looked very bland, most of them having four, grey walls that display one or two pictures each. From this we believe that we can give users and interesting and memorable experience by allowing them to walk inside of an environment that is completely unlike anything that is already on the market.
The Courtauld Gallery:
This is an example of a virtual art gallery that the user cannot move around in. This art gallery is comprised of pictures of the real-world museum, edited together whilst allowing the user to pan the camera from a fixed point in several directions. The advantage of a virtual art gallery such as this one would be that it is an exact representation of the real-world gallery. The only major disadvantage to this kind of art gallery would be that it lacks user interaction, the user can’t walk around the gallery like we hope to achieve and the only interaction is the arrows to pan the camera.
3D City World
Unlike the Courtauld Gallery, the galleries made my 3D City World are much more interactive. In these galleries, the user can walk around at their own pace, using the WSAD keys in order to explore the gallery at their leisure. This type of gallery is much more similar to the one we intend to create, however this gallery is mostly confined to pictures on white walls, with only the skybox to add visual interest. We intend to make our gallery much more visually interesting, whilst providing similar levels of interactivity. One of the cons to creating a gallery like this, however, is that you would sacrifice realism in order to make the gallery more interactive.
Below are some examples of asset sheets that would be used as a visual representation of a game character. One of the main things to consider when creating an asset sheet is to make the images look as appealing and interesting as possible. One of the ways that this can be accomplished is by linking the background for the images into the overall theme of the project.
This would be an example for one of my assetst that would be used in my current art gallery project:
I intend to create an art gallery for Doncaster College that will provide a life-like resemblance to the actual building. The main purpose of the art gallery would be to display the works of the fine art students, giving the users detailed information about each piece with the option to buy each individual piece. The platform that would be used to walkthrough the gallery would be web based, using the unity 3D engine.
One of the main criteria that my gallery would need to fulfil is a definite resemblance to the college, giving users a feeling of familiarity if they have been to the building before or an accurate resemblance for those who haven’t. The client has explicitly stated that the gallery must be as realistic as possible, making any fantasy themed galleries off-limits (such as my initial plan).
Following the explicit requirements of the client, I will create an art gallery resembling the second floor corridors, including assets such as animated doors, fire extinguishers, card scanners that function as door locks, bins and photo frames.
As far as user interaction is concerned, I intend to have a “guide” that would function as the galleries curator. Rather than being a 3D model however, I intend to have the curator a 2D drawing attached to the GUI, displaying a small speech bubbles with information for the user. After the initial zoning in of the player, this would only happen when the user would click on a large question mark icon when viewing a particular art piece, showing information such as the artist, date of creation and the price of each piece if asked. If a user wishes to buy a particular piece of artwork, they will be redirected to a secondary website, allowing the user to confirm their purchase.
Upon further planning, I have decided that my gallery will still take the form of a corridor, however unlike my original revision, this gallery would have four rooms leading off from the original corridor into classrooms, also displaying artwork in each of them. I have decided that this would be much better due to the fact that it would represent college more, along with making the experiance much more interesting for the user.
My initial idea for my virtual art gallery took place mainly outdoors in a grassland environment, this idea however would be too much unlike college for the purpose that it needed to serve. My revised plan for my art gallery will be an extension of my corridors that were already in place, keeping more of the college feel by adding the logos, posters and card scanners that would be seen in the actual building.
This is the part of my gallery that represents the college most in my original plan, so I would expand this section, adding more doors and corridors, along with remodeling the photo frames to fit in with the new theme of the gallery.
Some things that I would need to include in my revised gallery would include:
- Card scanners
- Fire alarm
- Ceiling lights
- Fire extinguishers