Practice model of a shield, UV mapped using plannar mapping with lambert material.
The mapping could have gone better, some UV vertex are slightly out of shape.
After compiling our pre-production material for our virtual gallery, the task that was given to us was to create a PowerPoint presentation that would also serve as our business pitch. Linked below are my personal and peer evaluations, along with my presentation that was used to support me during the pitch.
After taking detailed notes on a lecture where we learnt how to build and export assets from Maya to Unity, our task was to re-create the corridor that was shown to us and write up an in-depth tutorial aimed towards people who had never used Maya or Unity before, writing our steps in brief bullet points.
The link to the Word document containing the full tutorial, including pictures and my written notes, can be found here: