“The main job of a concept artist working on a larger team would be to visualise the key concepts defined by their boss, the customer or the design team and then communicate them visually in the form of artwork. Some key features that the concept artist needs to communicate with the rest of the team would include the style of the game (that being anywhere from photo realistic to cartoons), the mood of the game or even the colour scheme. The purpose of being able to visually communicate the concepts with the rest of the team varies a lot; the first purpose of the artwork would be to show the 3D modellers explicitly what they are looking for. The second purpose of the artwork would be for marketing, posters or box art are some examples of this, which mainly serve the purpose of promoting or selling the game. Apart from the box art or other marketing material, concept art can also be seen on games publisher websites or journals.”
-Extract taken from my word document on the subject that will be linked below.
This is an example of the artist making thumbnails, one of the first stages of concept art. The main use of this is to visualise his own ideas before building on his original concept.
This is an example of some concept art in development. The purpose of this is to receive feedback from other sources and make changes before working on their final conceptual drawings.
One of the final stages of concept art, this is where the artist would receive permission to spend a long amount of time to work on a large, very detailed drawing after all the feedback and changes have been made to the development sketches.
This is an example of a character in the T pose. The main purpose of this, after the final drawn concept has been decided on, would be to show the 3D modellers exactly what they would need to make. Because the modellers would need to know explicitly what to make, the character would need to be drawn from every angle.